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F E A T U R E D P R O D U C T ST E C H N I C A L L Y S P E A K I N G . . .
10 ExtroNews 15.1 Spring 2004
Fast-forward 30 years. Here I am writing
about that pushbutton. That pushbutton
recently created considerable flurry here at
Extron. Since the inclusion of much more au-
dio support in our products, that loudness
pushbutton finally crept into a prototype
product. Someone in Product Management
pushed it, but it didn’t do what it was sup-
posed to do: make the system “sound
good.” That launched an investigation into
the real intent of the loudness control func-
tion and a bit of re-evaluation by those indi-
viduals designing audio products.
We learned something. Different people
and different companies have different de-
sign philosophies toward functionality of
the loudness control. So, when you push it,
what should the loudness control do? Let’s
begin answering that question with a look
at the historical basis for the loudness con-
trol and why it should make an audio system
sound good.
Equal Loudness for All
Research characterizing the human hear-
ing range generated an areal map of auditory
response as shown in Figure 1. The shape of
the minimum audibility curve tells us some-
thing about the frequency response of the ear
at low sound pressure levels. At the bound-
ary of minimum audibility, perception of low
frequencies and high frequencies requires a
significant level boost as compared to the mid-
range frequencies. Conversely, at the upper
boundary the threshold of feeling represents a
much flatter response. The incomplete outline
of the graph indicates regions of extreme vari-
ability where performance data collected on
human subjects is not altogether consistent.
In the 1930s, two Bell Labs researchers,
Harvey Fletcher and Wilden
Munson, organized a re-
search project in which they
asked that each participant
match the perceived level of
two pure tones by adjusting
the level of one tone source
against a 1000 Hz tone at
a pre-determined reference
level, until the two tones
were perceived as equal in
loudness. Their test results
embodied data at many fre-
quencies at various sound
pressure levels across the
by Steve Somers, Vice President of Engineering
The Mysterious Loudness Control
What Does It Do?
T
he first really decent stereo audio system I owned had a pushbutton on the front panel
called “loudness.” I pushed it. I decided the audio sounded better so I left it pushed in;
never changed it. OK, occasionally I would push it to the off position; nope, sounded better
on. Thinking back, I really didn’t care what it was for. I left it pushed ON because it made
the system sound better, so I continued to concentrate on my video career. All the while, my
stereo system “sounded good.”
human hearing range. Since this is a highly
subjective way to conduct research, many
subjects performed the experiment. Results
were averaged to obtain loudness contours
intended to represent a “normal” response.
Their results, called the Fletcher-Munson equal
loudness contours, provide significant insight
toward our understanding of how humans
perceive relative sound levels. In 1956, D.W.
Robinson and R.S. Dadson refined this work
in a similar study described as having more
reliable measurement results. The Robinson
and Dadson equal loudness contours shown
in Figure 2 are most widely used today, but
are often referred to as the Fletcher-Munson
curves. Eventually, the International Standards
Organization adopted the Robinson-Dadson
curves as a basis for “Normal Equal-Loudness
Level Contours,” ISO 226:1987, which is
now the current standard. Since these curves
describe the perception of only pure tones
in a free field, they do not necessarily apply
to noise band analysis or diffused random
noise.
1
Additional research continues in an
attempt to further characterize our hearing
perceptions in real audio applications.
If we invert any of these contour curves
at a particular intensity level, we now have
the relative frequency response plot of the
human ear for all tones across the frequency
range on that particular contour. Inversion of
the lower curves illustrates human ear fre-
quency response deficiencies at low sound
intensities. Conversely, invert any of the up-
per, higher intensity curves to realize a more
0
Frequency (Hz)
Sound Level (dB)
20
Minimum
Audibility Curve
Threshold of Feeling
20
40
60
80
100
120
140
50 100 200 500 1K 2K 3K 10K 20K
Auditory Response AreaAuditory Response Area
Figure 1: Realm of human auditory response
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